This section is for programming-heavy topics that are more specific to the Unity game engine, like tricks or extending the editor.
For general Unity Development, see the Unity section.
For some useful development patterns in Unity, check out the Unity Development->Toolbox section.
There is a lot of overlap, and I am trying my best to keep the programming-first concepts (that cover Unity) in the programming category, and the unity-first concepts with programming in the Unity category. It’s not ideal, but I hope it works well enough.